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Extract textures from a map .bsp
Extract textures from a map .bsp










extract textures from a map .bsp

Decompiles VMEX maps flagged with protection and at least detects other anti-decompiling methods.

extract textures from a map .bsp

  • Support for compressed and big-endian encoded maps (XBox 360, PS3).
  • Support for the tools/blocklight texture.
  • Support for more and newer Source engine games up to Dota 2.
  • Improvements and changes compared to VMEX 0.98g To make the materials/models visible in hammer, you need to extract the embedded files by checking Extract embedded files in the decompiler and then move the contents of the extracted material/model folders into your games material/model folder. This can frequently happen with workshop maps or with maps using csgo's automcombine prop feature.
  • Help, all the textures are gray/models are errors: Most of the time this is due to the materials/models not existing in the base game but rather being embedded in the bsp file.
  • Their map format wildly differs from the one the Source engine uses.

    extract textures from a map .bsp

    Games based on the older goldsrc or on the newer Source 2 engine, are not supported. If you run into any problems or errors with any particular game/map, feel free to open an Issue. Can you support : Generally speaking, most Source engine games should work with BSPSource out of the box, even though they might not be explicitly "supported".On Windows these are bspsrc.bat/ bspinfo.bat and on Linux bspsrc.sh/ bspinfo.sh To launch bspsrc/bspinfo, run the respectively named file.If you do not, you can download java from several vendors like Adoptium. To run the program, you need to have at least java 8 installed.Extract the contents of the zip file to a new folder.Make sure to download the file named bspsrc_X.X.X.zip and not the source code. Download the latest version from the release page.vmf files that can be loaded in Hammer, Valve's official level editor.īSPSource is based on a reengineered version of VMEX 0.98g by Rof, which is no longer developed and lacks support for newer Source engine games. BSPSource is a map decompiler for Source engine maps, written in Java.












    Extract textures from a map .bsp